Category: All Games
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A MATTER OF TIME – A DOMINO GAME FOR PRACTICING VERB CONJUGATION IN DIFFERENT TENSES
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₪80.00₪70.00 - For children 2 years and up.
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Because – a memory game that teaches cause and effect phrases
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₪80.00₪70.00 - “Because” is a game meant to enrich children’s language in a fun way while allowing them to experiment with understanding the relationship between cause and effect and expressing them in a sentence. In this memory game, the child practices the construction of complex sentences that describe cause and effect. The result may be logical or nonsensical, which in itself…
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Because – a memory game that teaches cause and effect phrases (english version)
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₪80.00₪70.00 - “Because” is a game meant to enrich children’s language in a fun way while allowing them to experiment with understanding the relationship between cause and effect and expressing them in a sentence. In this memory game, the child practices the construction of complex sentences that describe cause and effect. The result may be logical or nonsensical, which in itself…
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DU MILI – A MEMORY GAME THAT TEACHES AMBIGUITY
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₪80.00₪70.00 - Suitable for Hebrew speakers only Du Mili teaches the players about lexical ambiguity with 18 pairs of identical nouns that have different meanings. For children aged 5 and up.
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DU MILI VERBS – A MEMORY GAME THAT TEACHES AMBIGUITY
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₪80.00₪70.00 - Suitable for Hebrew speakers only Du Mili teaches the players about lexical ambiguity with 18 pairs of identical nouns that have different meanings. For children aged 5 and up.
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GUESS FIVE – A FUN FIVE-OF-A-KIND GAME TO IMPROVE WORD RETRIEVAL, DESCRIPTION, AND DEFINITION
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₪80.00₪70.00 - In this game, the children learn to define and describe words according to different parameters. The practice enhances the word storage in the memory, leading to faster, and more accurate word retrieval.
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GUESS FIVE JUNIOR – A FUN FIVE-OF-A-KIND GAME TO IMPROVE WORD RETRIEVAL, DESCRIPTION, AND DEFINITION
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₪40.00₪35.00 - As the younger brother of “Guess Five”. “Guess Five Junior” teaches the same skills but to younger children. The children practice defining meanings with different descriptors, thus improving the precision and speed of word retrieval. “Guess Five Junior” enriches the child’s vocabulary while enhancing the ability to define concepts. For children aged 3 and up.
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IF… THEN – A FUN, LANGUAGE-ENRICHING MEMORY GAME THAT LETS CHILDREN TAKE THEIR FIRST STEPS WITH CONDITIONAL SENTENCES
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₪80.00₪70.00 - For example: “If the children play in the puddle, then they will get wet.” The practice of conditional sentences yields both logical and irrational sentences, allowing for stronger linguistic complexity in daily interactions. For children aged 2.5 years and up.
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IF… THEN – A FUN, LANGUAGE-ENRICHING MEMORY GAME THAT LETS CHILDREN TAKE THEIR FIRST STEPS WITH CONDITIONAL SENTENCES (english version)
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₪80.00₪70.00 - For example: “If the children play in the puddle, then they will get wet.” The practice of conditional sentences yields both logical and irrational sentences, allowing for stronger linguistic complexity in daily interactions. For children aged 2.5 years and up.
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IN ORDER TO – A MEMORY GAME THAT TEACHES PURPOSE PHRASES
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₪80.00₪70.00 - With this fun game, children learn to use language to achieve a purpose through trial and error with logical or funny irrational sentences that enrich their expressive skills in daily interactions. For children aged 2.5 years and up.
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IN ORDER TO – A MEMORY GAME THAT TEACHES PURPOSE PHRASES (english version)
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₪80.00₪70.00 - With this fun game, children learn to use language to achieve a purpose through trial and error with logical or funny irrational sentences that enrich their expressive skills in daily interactions. For children aged 2.5 years and up.
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MATCH & CHAT card game for vocabulary enrichment and and expanding world knowledge
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₪90.00₪80.00 - the game is containing: *72 cards that are divided to 9 scenarios/subjects from the children's daily life. In each scenario there are four nouns and four verbs that are related to the scenario (for example: a visit to the clinic, shopping in the supermarket, pool and more. *9 two-sided cards. On each cards the 8 illustrations of each scenario. For…
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